Join a team with an invite code
Type the eight-character code your captain sent you, or tap their invite link on a phone and let the app do the joining.
A team has one invite code, eight characters long, the same for everybody and good forever. Whoever set the team up can read it off the team's Members tab at any time, so "ask again" is always an option. Capitals do not matter — the code is upper-cased before it is looked up, so a code typed in lower case works.
Joining pulls the team's whole history down, not just what happens from today: the games already on it, and every member's at-bats in them. On a phone that happens in one go right after you join rather than trickling in, which is why the join takes a second or two longer than it looks like it should. Your own at-bats are untouched by all of this — they stay yours, and a game you had been keeping on your own does not become a team game.
On your phone
- Open the Teams tab.
- Tap Join with Invite Code, the second of the two rows at the foot of the list.
- The field is labelled Invite Code and reads Enter invite code until you type. It capitalises as you go, so you can type in whichever case is easier.
- Tap Join Team. A Joined! alert confirms it; tap OK and the team opens with a You're in! banner on it.
On the web
- Open Teams and click Join, at the top right beside Create.
- The page is called Join Team and has one field on it, Invite Code, reading Enter invite code until you type. Paste or type the code — it capitalises as you go.
- Click Join Team. A code that is not a team's gets you Invalid invite code and nothing else happens — check it for an O that is a zero, then ask for it again.
- On success the team opens with a You're in! banner across the top, and the team's existing games are already in your Games list.
The other way in is a link. Every team's code is also an address — slugstats.com/invite/ followed by the code — and the link is what the app's share buttons hand over, so a link is usually what arrives in a group chat rather than the bare code. It does the same join; it just saves the recipient from typing anything.
On your phone
- Open the team from the Teams tab and go to its Members tab.
- The Invite link card sits directly under the list of members. The share button to its right hands the link to whichever messaging app you pick.
- Or share the code: on the line below carries the eight characters, for a teammate who would rather type them into the join screen.
- On a team of one that card starts collapsed behind an Invite teammates button — tap that first.
On the web
- Open the team and go to its Members tab.
- Click Invite. On most teams it sits beside the Roster heading; on a team that already has roster-only names it is in the invite banner above the list, or on each of those players' own rows. All of them open the same box.
- The Invite teammates box has the link in it, with a copy button and a share button beside it, and the bare code on the small line underneath for anyone who would rather type.
- On a narrow window, the card under the On the app list shows the same code on its own. On a wide window the code is only in the box above.
On your phone
- Tap the link on a phone that has the app installed and it opens in Slug Stats rather than the browser, on a screen naming the team. If it opens the browser instead, that page works the same way — the app only claims the link once the phone has picked up the latest version.
- Signed in, it joins you and moves on to the team by itself, with a You're in! banner on it. Nothing to tap.
- Signed out, or using the app without an account, it offers Sign up to join with Already have an account? Sign in underneath. Either one remembers which team the link was for and finishes the join as soon as you are signed in.
- Maybe later backs out without joining, and the link still works the next time you tap it.
On the web
- Click the link. It opens a page naming the team and how many members it has.
- Already signed in, there is nothing left to do: the page joins you and lands on the team with a You're in! banner.
- Signed out, it offers Sign up to join and Log in to join. Both carry the invite with them, so the join finishes the moment the account does — you never have to find the code again.
Whichever route you took, the team asks one question the first time you land on it: whether you are a player or a coach on this team. Answer coach and you are left out of the batter picker, the lineups and the stats table, which is what somebody who does not bat wants. It is not a permanent choice — the control is on the same Members tab.
Two things that look like errors and are not. Using the code for a team you are already on just says so and takes you to the team. And if you were taken off a team and have the code, joining with it puts you back — the code is not revoked by a removal, and your at-bats were waiting for you the whole time.
Related guides
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