Start a team

Create the team, keep hold of its invite code, and get your teammates on it — the one setup step that makes games and stats shared rather than yours alone.

You do not need a team to use Slug Stats. Your own at-bats, your own games and your own season totals all work on an account with no team on it at all, and nothing about them changes when you make one. A team is for the things that only make sense between people: one game record the whole side can see, teammates recording each other's at-bats, a team table, a batting order, and live scoring — which is offered on team games only.

Creating one takes a name and nothing else. You become the team's creator, which carries two powers nobody else has — deleting the team, and taking a member off it — and the team gets an eight-character invite code the moment it exists. That code never changes, it is the same for everybody, and it stays on the team's Members tab for as long as the team does, so there is no need to write it down now.

Then the roster, and there are two ways to fill it that happily mix. Teammates who are willing to install the app join with the code: they get their own account, their own stats, and they can record at-bats for each other. Teammates who are never going to install anything go on as roster-only names instead — placeholders you keep score for, so the team's table is complete even if you are the only person in the app. Most beer-league teams end up a mix of the two.

On your phone

  1. Open the Teams tab.
  2. Tap Create a Team. It is the first of the two rows at the foot of the list, and on a phone with no teams yet it sits under the Play as a team panel.
  3. Type the name into Team Name and tap Save, at the top right.
  4. The screen that follows is Team Created. Under How will you track the team? the Teammates have the app card carries the team's invite link, with the code on the line below it — share it from here, or find it again on the Members tab later.
  5. Tap Go to Team.

On the web

  1. Open Teams — in the sidebar on a wide window, in the bottom bar on a narrow one.
  2. Click Create, at the top right. On an account with no teams yet the same thing is the Create Team button in the middle of the empty page.
  3. Type the name your teammates would recognise into Team Name — "Monday Night Sluggers" rather than "My Team" — and click Create Team.
  4. The page that follows is Team Created and the team's Invite Code is on it. Copy it if somebody is waiting on it; otherwise leave it, because it is also on the Members tab from now on.
  5. Click Go to Team. The team opens on its Stats tab, which stays empty until the first game has at-bats on it.

Once the team exists, the thing worth doing before your first game is the default batting order: save it once and every new game for that team opens on it, which is also what live scoring advances through. Nothing else is required — a team game takes at-bats from the moment it is created.

Team games file under the team's own seasons rather than your personal ones, so every member sees the same season and the same numbers. Those are set up on the team's Seasons screen, and until one exists the team's games simply show no season, which is a perfectly workable way to spend a first year.

Any member can rename the team; only you can delete it. And a team is a grouping rather than the owner of anybody's data — deleting it keeps every game and every at-bat, and each member keeps the games they batted in. The same principle is what makes taking somebody off the roster safe.

Related guides

Still stuck?

Try the rest of the guides or the support page. Sending feedback from inside the app reaches a real person.