Rename a team or change its logo
Any member can fix a team's name or put its crest on it — the new name shows for everybody at once, and a picture too big for the cap is shrunk to fit for you.
Renaming is not the creator's job. Any member of the team can do it, on either platform, and that is deliberate — the person who notices the league spelled it "Slugers" is rarely the person who happened to tap Create. The new name shows for everyone on the team as soon as it saves, including on games that are already recorded: every screen reads the name off the team rather than keeping a copy of it, so there is nothing to re-enter and no game to re-record.
The two apps keep the control in different places, which is the whole reason this gets asked. On the website it is a button in a Team settings block at the foot of the Members tab — and the team page opens on Stats, so that is a tab you have to switch to first. On the phone there is no settings block: the pencil in the top right-hand corner of the team screen is the rename, and it is the only route to it.
On your phone
- Open the Teams tab and open the team.
- Tap the pencil in the top right-hand corner. The screen it opens is Edit Team.
- Change the Team Name field at the top of it.
- Tap Save, at the top right. This one needs a connection rather than queueing for later: with no signal the app says "You need an internet connection to rename a team." and leaves the name as it was.
On the web
- Open the team and click Members. The page opens on Stats, so this is a switch you have to make.
- Scroll to the Team settings block at the foot of the tab — under the roster table on a wide window, under the roster list on a narrow one.
- Click Rename team. The box that opens says "The new name shows for everyone on the team.", which is the thing worth knowing before you type.
- Put the new name in Team name — up to 100 characters — and click Save. A "Team renamed" message confirms it and the heading changes behind the box.
A rename writes the name and nothing else. The invite code is still the same eight characters, so anybody who already has it can still join; the team's seasons stay linked to it, so no game loses its season; and the colours, the monogram and every number on the Stats tab are untouched. Teammates get the new name on their next sync without being told to refresh.
A logo is the other half of the same question, and it is member-gated for the same reason — whoever has the artwork is rarely whoever created the team. One image per team, and it shows in four places: the teams list, the team screen, the cover of a season wrap, and that wrap's link preview when somebody drops it in a group chat. Wherever a team already shows its initials, a logo takes that spot instead; the colours keep painting everything they painted before.
On your phone
- Open the Teams tab, open the team, and tap the pencil in the top right-hand corner to get to Edit Team.
- The Team logo section is directly under the name field, with the same note under it: "Square images work best."
- Tap Add team logo. On an iPhone the photo picker opens straight away and Slug Stats only gets the picture you choose. On Android the first time, the phone asks whether Slug Stats may see your photos — say no and nothing can be picked, so this is the one permission the feature needs there.
- Pick an image. The phone crops it square and re-encodes it down the same ladder the browser uses, so the same file gives the same crest on either platform.
- Choosing the image IS the save — there is no Save to press for the logo, unlike the name and colours on the rest of that screen.
- Remove logo is under the button once there is a logo. The alert asks "Remove this team's logo? The team keeps its name and colours."
On the web
- Open the team, click Members, and find the Team settings block at the foot of the tab.
- Click Add team logo — or Change team logo, if the team already has one. Both open the same box, headed Team logo.
- The line beside the preview reads "Square images work best." Anything larger is cropped from the centre and shrunk for you.
- Click Choose image and pick a file. The browser crops it square from the centre and re-encodes it until it fits, so a full-size photo off your phone is fine — you do not have to resize anything first.
- A picture the browser cannot squeeze under the cap comes back as "That photo has too much detail. Try a logo or a simpler image." — that is a photograph, not a crest; a flat logo on a transparent background almost always fits at full size.
- Remove logo, at the foot of the same box, takes it off again and leaves the name and colours alone.
Two caps, both enforced on the server rather than taken on trust: 64 KB of stored bytes, and 512 pixels on either side. Both apps re-encode before they upload so you rarely meet either one. PNG, WebP and JPEG are the formats that can be stored, and the check reads the file's own first bytes rather than its name or the type the browser claimed — so an SVG is refused however it is labelled, which is on purpose: an SVG served back from slugstats.com could run scripts on our own address, and a format we cannot parse is a format we will not keep.
One oddity worth knowing, because it looks like a bug. A crest that only fits the cap as a WebP file shows up perfectly everywhere in both apps and on the wrap page, but the little card that unfurls in a group chat falls back to the team's initials — the renderer that draws that card reads PNG and JPEG and nothing else. If the link preview matters to you, a flat logo with few colours is the fix: it fits as a PNG and the card can draw it.
Removing a logo brings the initials back — the monogram is never lost, only covered, and the share cards a player sends use it even while a logo exists. If what you actually want is for the team to stop existing, that is a different and much bigger button.
Related guides
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